Also, why haven’t LLM wrappers penetrated this sector? Is it because OpenAI and other “parasites” haven’t had the opportunity to access source code to build their wholesale theft, so they don’t have the code to instruct you to build games? Or maybe there are a lot, and I just missed them.
I’m a beginner making small 3d webxr experiences, so tooling is a bit scarce outside of blender. Recently started making my own models and doing stuff like ao mapping and lightmapping. Editing texture maps using AI sounds helpful.
https://www.metahuman.com/en-US
The devs building the rigs use real people, and Metahuman uses AI to actually increase their imperfections.
We then shift into Blender where we construct hair and clothing. The hair uses internal AI that accelerates the process of individuating hair behavior we then export into unreal where the hair responds to physics.
There is more to the business world than this! Game dev is one example.
I think the reason we don't see many LLM wrappers is because Games are technically complex, multi-disciplinary and ever changing.
Game dev usually leans more art and creativity than problem-solving or scalable business models.
Different mindset, funding path, and timelines. Though lately, game dev tools and AI pipelines are starting to bridge that gap.