Build Android apps using Rust and Iced

(github.com)

66 points | by rekireki 6 hours ago

9 comments

  • coldstartops 50 minutes ago
    Also on this topic I want to make a shout out to slint.dev ! (I've fiddled with it, and the syntax is extremely easy to grasp - very react-ish). Can use Rust/C as a binding language, and you can even choose the rendering engine (for example QT).
  • vlovich123 2 hours ago
    How does this compare for you with slint and dioxus? Dioxus uses web views but still a small app (based on Tauri which uses the OS web view instead of shipping the browser) and slint is native, but may have some slightly more unique license terms than typical Rust projects.
  • nicoburns 2 hours ago
    There is a huge amount of potential for shared infrastructure for "native integrations" for Rust UI projects. Think: React Native modules but in Rust.

    I'm hoping this can be a reality sooner rather than later. But we're definitely lacking in manpower willing or able to work on the more foundational pieces. Winit in particular is sadly undermaintained. 1 or 2 people working full time on Winit and/or other platform integration pieces would do wonders for the ecosystem.

  • serial_dev 3 hours ago
    You gotta check Crux: Cross-platform app development in Rust

    https://github.com/redbadger/crux

    • phi-go 2 hours ago
      Crux seems interesting to share app logic between platforms but I don't see how it helps actually render something. Don't you still need a gui framework that supports android or ios?
      • bbkane 2 hours ago
        Yes (from the README)
  • bbkane 3 hours ago
    Super impressive, can you link to this post in that issue?

    I'd like to try iced, but switched to egui on the official Android support.

  • RicoElectrico 38 minutes ago
    Not downplaying your project but a general related question. What's the deal with writing non-real-time application software in Rust? The stuff it puts you through doesn't seem to be worth the effort. C++ is barely usable for the job either.
  • jbfdrt7t 3 hours ago
    [flagged]
    • jemmyw 3 hours ago
      > René did have to ban an angry troll, whom he mentions in a YouTube comment as one possible perpetrator. Others think someone from the Rust (programming language, not video game) development community was responsible due to how critical René has been of that project, but those claims are entirely unsubstantiated.

      So what do we think is more likely here? Jumping the gun due to your own dislike of some groups it seems.

    • winstonewert 3 hours ago
      Perhaps you could refrain from slandering Rust proponents without any evidence.
  • nubinetwork 3 hours ago
    Just in time for google to block sideloading and blocking new apps unless you pay them 6 figures...