CSSQuake

(cssquake.com)

131 points | by msalsas 2 hours ago

17 comments

  • AzzieElbab 1 hour ago
    Awesome! Harder to exit than vim.
    • deskamess 8 minutes ago
      how did you exit? because nothing seems to be working.
  • remix2000 1 hour ago
    It seems like this CSS Quake needs JS to run…
  • divan 1 hour ago
    As someone who passionately and ardiently hates prolifiration of this set of _hacks on top of hacks_ called CSS (and CSS/JS/HTML aka Web-stack), I must say this is good and valid use case for CSS. :)
  • sgt 45 minutes ago
    Very cool. I wonder what the limitations are? I see the dog I shot is floating in the air. Is that maybe a CSS thing or is it fixable?
    • freakynit 23 minutes ago
      .dog { display: float; }
  • alexb_ 8 minutes ago
    Doesn't work at all for me. I keep jumping around and clipping through objects, can't even leave the first room without being stuck in the doorway to the elevator.
  • ChrisArchitect 20 minutes ago
    Show HN: from the dev (who's also in here, maybe a title update) https://news.ycombinator.com/item?id=48571117
  • gpderetta 1 hour ago
    Nice, but the view keeps clipping out to far ahead of the map (but the character seems to still be in its original position as I can die from monsters). It snaps back in place when I shoot.

    edit: both on chromium and firefox, desktop linux.

  • edwinjm 1 hour ago
  • stoobs 1 hour ago
    Seems like you get stuck on corners and it really doesn't like running up/down slopes, neat though.
  • criley2 1 hour ago
    Really cool experiment. A lot of jank. It would sometimes rubber band me back, movement was grid aligned in a way that made accessing the secret room challenging, and the whole tab unexpectedly crashed with no error. 5 star would play again
  • kiyeonjeon 54 minutes ago
    how long does it take to develop this game?
  • xenophonf 1 hour ago
    Every time I click in the window, the menu disappears. I tried both Firefox and Chrome.
  • ikari_pl 37 minutes ago
    Wow, this will be a great project for the forever-upcoming VRML /s
  • buffer_overlord 2 hours ago
    is there no sound?
  • thenthenthen 1 hour ago
    Wow