All the other major game studios are dying and Nintendo is taking care of their employees. Just goes to show that focusing on making great games, being protective of golden goose IP, and making unique hardware rather than just trying to push prettier pixels is a winning strategy.
This is putting Nintendo on a pedestal. Major Japanese studios in general are consistently publishing great games and increasing hiring count / raising salaries. Switch 2 is also essentially just a spec bump from switch 1 which came out in 2017.
I don't think it's unfair to say that Nintendo has some of the highest quality games on average, and probably the biggest cache of top tier IP of any studio on earth. The only studio that rivaled them was Blizzard IMO, and that got corrupted and has fallen to capitalism.
The country for better or worse seems to be frozen in time - salaries have not caught up with the heady levels of SV (or even Europe) but neither have rents or prices for common goods.
This is not a judgment either way - but it does make Japanese exports a significantly more lucrative business - if only they could figure out how to sell more of their stuff abroad!
> In Japan, there's a big issue when a snack raises its price 2 cents
No, there really isn't. You're looking at one company that "apologized" as a marketing play but outside of that prices have been increasing with no fanfare for years now. The annual inflation rate has been 2-3% for the past 4 years. It's a lot less interesting to write a news article about that though.
Yeah, and the price of rice has increased way more than that. Heat is making me too lazy to look it up so I wonder if it's gotten better in the past year. But Japanese people are very used to price increases.
Granted, accommodation is not one of them. Especially if you compare Tokyo to London, Paris or even Geneva.
> I recently heard that a trip to Popeye's for a family of 3 recently cost $68 in Florida.
That’s $22 per person. Would like to see what they ordered. Not saying I don’t believe it but that’s pretty high. My family of 4 can eat chilfila for that and chikfila is kind of pricey for fast food where Popeyes is pretty much trash.
I watch one of those “apartments for rent in Japan” channels and I’m consistently shocked how inexpensive apartments are in lower tier cities / not Tokyo. Like a studio in an inconvenient part of Fukuoka for $200-250 a month.
I guess the salaries are lower, but it’s hard to imagine such cheap rent in the equivalent American city.
It's hard to compare to the US as a big part of this is the very weak yen.
I spent a couple years traveling the world and punctuated my travels with a 2 week stop in Japan (Tokyo/Osaka/Kyoto) in May '24. I was not prepared for how inexpensive everything was... much less than several eastern European cities I had just come from, more on par with something like Mexico City.
For like past 30 years yes. The inflation during that time were covered by shrinkflation and value adds through feature adds. I think some argue it has to do with lack of popularity of credit cards and electronic payments, which nudge prices to gravitate towards nearest coin denominations which in turn suppress inflation. Which is probably true, considering if a bottle of soda went from a dollar and a dime to a dollar and two dimes, or the umaibo went from one dime to a dime and three cents totaling as four distinct coins, those will be very tangible to consumers.
For decades after the 1989 crash they were in deflation. Only in the last 3-4 years has any meaningful inflation returned. Some context here: https://en.wikipedia.org/wiki/Lost_Decades
They've also been making things smaller. Some would argue that it's a cultural thing, but being poor also means you have to start adopting austere cultural habits as a coping mechanism.
Over the long run, population decline it is associated with disinflation or deflation. Deflationary forces often become strong because overall demand and economic growth slow.
In Japan, inflation adjusted wages are down 2% over the last 20 years. In the same time frame in the US, they're up 20% and even for the bottom quartile, earnings are up 15%.
In the end it's really just greed. Companies always want to charge as much as they can get away with. They are constantly testing price increases to see how high they can get their prices before they start losing enough customers that it hurts their profits.
Older customers who have an idea in their mind of how much something is worth based on how much they've previously paid may eventually feel cheated and stop buying, but there's always a new generation of customers who never knew any better. There are things they can do to offset the backlash like they might offer a sale at the same time as they increase prices to give customers time to get used to the new sticker price. They keep the price the same and try to hide the fact that they're giving customers less product.
it's pretty shortsighted though because it makes our money increasingly worthless and eventually we'll end up like Zimbabwe and a loaf of bread will cost us $100.
A capitalist society needs inflation in order to produce a desirable outcome. It is a driver of consumption, as opposed to people and organizations hoarding their money in a deflationary environment, as well as investments, because inflation leads to the devaluation of loans over time.
Population growth is ending globally, so I suppose the strategy is to issue debt for clean tech, affordable housing, and similar at the lowest yield for the longest duration you can and let those loans devalue over time as the population declines. China is the closest model I can put forth in this regard: their property sector is imploding for investors, but housing is affordable, for example.
1. Issue bonds at near zero or even negative yield.
2. Buy US bonds.
The country is still one of the largest foreign US debt holders at $1.191T, and interest from this debt pays for a significant fraction of the interest on their own debt.
Japan gets an economic pass because they have such a strict monoculture.
In the same way you can "break" the laws of thermodynamics by getting every atom to move in the same direction at the same time, you can "break" the laws of economics by getting every person to make the same illogical choice at the same time.
Yes, the laws of thermodynamics and laws of economics are empirical laws. But, the laws of economics are derived from human values, which are inherently subjective.
You state the choices as “illogical”, but those choices can be logical based off a different set of values.
Similarly, if you have a different set of axioms, you can build a different reasonable system on it.
It's like Euclidean geometry and Non-Euclidian geometry. They are both valid systems based off of different axioms. Similarly, the different economic systems are valid based off of different set of societal values.
You can also compare it to the ideal gas law. It's a law, but is based of a hypothetical ideal gas, and is only useful in certain conditions. Similarly, the economic laws are based off of a hypothetical society, and are only useful in certain conditions.
You can't really break the laws of thermodynamics because they are statistical laws, not absolute ones.
When you have 10 atoms bouncing around you can pretty easily "break" the laws because you don't have the statistical mass for aggregate behaviors (what we call the laws) to arise.
So it's not really a law that entropy must increase, it's more a 99.999...% (envision a lot of 9's there) chance it will, and the number of 9's is proportionate to the number of energy points in the system.
I can't say I've ever been to Popeye's, but $68 for 3 people seems unlikely based on their online prices: I picked a random one in Orlando, Florida and the "family meal" (which appears to be a very large amount of chicken) is $20.
The closest thing would be the "16Pc Classic Signature Chicken Family Meal," which is $55.69 at that location and is described as feeding between 6 and 8 people. So you'd need to tip a bit to get to $68 from there.
My general assumption for any food I'm getting eating out in the US (across a range of regions) is $20/person for fast food/casual, and $30 if it's a basic restaurant. The food will be listed at $7-12 etc, but the receipt will show twice that due to fees, add-ons etc.
IMO what matters is what you pay; the numbers they post on the menus and other media aren't useful.
This is from their online checkout, so it is what you'd pay.
(It doesn't seem implausible to me that you'd pay $20/pp for food in most parts of the US; I'm responding purely to the hearsay claim that someone paid $68 for 3 people. I can't square that unless you actually bought twice as much food, and then some.)
> I don't think you can get to $68 for half as many people, even with drinks and tax.
A 5pc chicken tenders, Mac and cheese, and a large drink is $25 before tax. If there are three people who get a similar meal (but not exact so they don't share the family meals) then the total is $75 before tax. Seems like the original price quote of $68 is certainly plausible for a group of three. I am sure its possible to feed three people for less like you claim, but that doesn't mean the $68 is impossible to reach.
Sure, it’s not impossible to reach. But I think you’ve demonstrated that you need to work to reach it. Particularly in a family context; I don’t eat at Popeye’s but even I know that the whole point of the family menu is that it’s meant to be economical for family meals.
I’ve seen 2 active teens at healthy body weights split that 8pc meal + a side of biscuits. Obviously if you’re talking about a 6 year old the numbers are different.
I can probably eat an 18” pizza alone, but you would rightly accuse me of misrepresentation for claiming that a “pizza for lunch for one” costs me $25+.
If they’re bigger folks or starving and someone doesn’t want bone-in chicken, I could see it. 3 large 4 piece combos is $55.50 in Miami, and I think there are other things in that range (eg a 5 pc tender meal if someone hates bone-in chicken so they can’t get a family meal).
The family meals are substantially cheaper than individual meals, if you can get everyone to agree on bone-in chicken and the same 2 sides.
A 20% tip would push that up to something like $66.
People forget that prices don't rise automatically. Businesses decide to raise prices. There isn't some magical force called inflation cuasing prices to go up. It's human decision-making all the way down.
So what you are saying is that you build a cheap house by breaking the laws and local regulations?
Next logical step would be to just barge in the neighborhood house and live there for free.
It’s true that you don’t need much expertise to build the house but electric and plumbing does need some, no? You don’t need to sell the property perhaps but how did you get labor? Surely you didn’t just do it all yourself.
I have to say, pretty cool all told if you managed this!
You need some expertise, but electric and pumbing are not hard to do yourself. If you don't know what you are doing a bad install can kill you (or your family/friends), so you want to do this right. However it isn't hard.
I helped my uncle build his house, the only thing he didn't do himself was dig the holes (foundation and well), pour the concrete, and tape the drywall. Everything was inspected by the county and passed. We could have done those as well, but is made sense to hire someone for those parts considering the experience/tools of family/friends, and how long it would take working only Saturdays.
I miss living where I have lots of family around. There are things I'm forced to hire out that I know how to do just because I can't make a few phone calls and get a dozen people to help next Saturday.
I’m sorry but this comment is hysterical. I have experience with construction and engineering and I shudder to think what type of monstrosity you’ve built.
That’s not historically uncommon though. Like the house I grew up in was a rural house built in ~1890 by the brothers who farmed the land. Of course it had the usual quirks of an old house, but it was well maintained over time and I wouldn’t view it as any kind of “monstrosity”.
My grandpa built a similar house under similar level of scrutiny roughly at the same point in life as I did, it was still standing and in good order when he died. At this point it's basically already paid for itself vs rent even valued at $0.
This does not apply to Nintendo of America, which famously does underpay in the Redmond, WA area and well.. I hear has trouble truly attracting talent in the first place.
They also make quite a few more changes than expected when localising games. Or at least they did in the olden days, where the American versions of games sometimes had different/extra features compared to the Japanese originals.
I think some of the localisation team are also regular voice actors for the games, on a worldwide basis.
> They do have at least one development studio there, Nintendo Software Technology.
Oh, interesting! The list of games isn't particularly impressive though, a lot of ports and remakes. Compare that to also-US-based Retro Studios, which isn't considered under Nintendo of America from what I understand.
It's considered tech, adjacent to The Pokemon Company, also in the same area...
It's not just localization and marketing they do have corporate IT and some development/studio as well as very poor security policies that gets them breeched every now and again which makes sense, they pay poorly and from my personal experience gatekeep but that makes sense from the applicants that probably get in their applicant pool.
I once watched a Vice President at an all hands explain that the company's decision to have non-competitive wages was because "it's not that we're underpaying, it's that everybody else is overpaying. If you want to go somewhere else to get overpaid, that's not going to last." I think about that every now and again and chuckle.
Because the conversation is incomplete if we're talking internationally.
The cost of living in the US is much higher compared to most other first world/rich countries for one. Count up someone's basic living expenses in the US and those in another country (so taxes, rent and fixed costs) and the US often ends up much higher in terms of absolute values. In other countries, taxes usually soak up more of those fixed costs, reducing them more across the board for most people. The US also has very little protection against surprise fees at checkout (to the annoyance of non-Americans when ordering stuff online from the US), so a lot of stores sell on higher markups relatively speaking, making the same goods more expensive in the US. There's also healthcare, which needs little elaboration because the US is to my knowledge the single most expensive country to live in when it comes to that.
That applies to the US as a whole; it's why someone can say they're making 300k USD a year, say they're apparently barely able to stay afloat and then the rest of the world pretty much regards the US economy as being fundamentally wrong in some form. In most places, 300k USD a year is living in the upper class (as in, "work this job for a decade and you can retire early" money), not scraping the bottom of the barrel. By modern conversion standards, that's about 263k euros, or about 21k euros each month.
Then there's the tech sector specific problems. San Francisco is expensive to live in, and most US tech companies are in SF. Take the US cost of living problem, amplify it specifically for the tech sector (which is usually not talked about, since it's hard to vocalize). Second is that the US tech sector has more creative ideas and money than business sense - throwing money at a problem like the purse doesn't exist is a very US tech thing that doesn't apply anywhere else. It means that it's possible to hire people at far more inflated prices than the job is realistically worth.
Whether a wage is good or bad is pretty much entirely dependent on the local economy. Someone making 2000 EUR a month in Europe makes just above/right below the poverty line. Someone making 2000 EUR a month in Brazil is living an upper class lifestyle. That's an extreme comparison, but is a good indicator.
One other point: tastes expand to fit your income. You learn how much many you get every month and then how to spend that much.
My local Mercedes dealer will lease me a car for $4000/month (+ insurance) - somebody must have enough money to make that payment. If that is too much maybe the 18 year old Honda Civic with 300k miles for $1000 (cash price) is more your style? Probably you fit in between those. (note that we are talking about the US so we can assume there is no useful transit)
People can achieve a high standard of living anywhere in the world on half or a quarter of what goes for normal in SV tech. The valuations of these companies are even more inflated than their wages, and most of them aren't even profitable and don't have good prospects. Bubbles benefit some people, but they're a sign of dysfunction and I don't believe that the proper reaction to a sign of deep societal dysfunction is to celebrate that a few thousands of people can make a lot of money out of it.
Depends on what you qualify as 'standard of living.' There's no amount of money I would accept to live in many parts of the world. To have the same size property and home I have today in France or Germany would be likely 10's of millions of Euros. My property is worth well less than $1M.
One thing to consider is that people in France (for example) are actually getting paid 45% more than you see in their salary because the government is taking that invisibly from the employer for social services.
He told you why: because it's in America. You can bet if Europe paid those wages and the US didn't we'd be hearing about wage suppression and underpayment instead.
Nintendo gets a lot of flak for how they treat consumers and how litigious they are. However I get the impression they treat their employees very well in Japan. Like when the Wii U flopped, execs took a pay cut to avoid layoffs.
No company is perfect, but Nintendo seems like an example some C-suites should follow.
Its not even like they indiscriminately shut down fan projects either. Just the ones that try to make money. You still have sites like Pokemon Showdown and Advance Wars By Web that have been running for several decades without incident.
My friends and I made a game for Ludum Dare 36 called No Mario's Sky years ago and received a DMCA take down notice. We weren't selling it, but we still had to remove it. Maybe because Mario is 100% a Nintendo property but Pokemon and Advance Wars are co-owned with other companies.
That's just not true. Off the top of my head: SMBX, Pokemon Uranium, Ocarina of Time 2D, AM2R. A few years back they mass DMCA'd hundreds of fan games on the site GameJolt, none of which were monetized.
(why some fan projects like Showdown are still up is anyone's guess)
I think they killed it because they were planning on showing off their own remake
I think there are 3 rules to avoid getting the ninjas sent after you:
1) Don't try and make money
2) Don't do anything nintendo would realistically do
3) Don't touch mario. This one seems to be the most important. I see mario projects get killed all the time very early on in development, while am2r was allowed to exist until nintendo exercised rule number 2. I imagine the mother/earthbound fan works/translations will also be left alone if nintendo chooses to never touch that series again
When I was a kid this Japanese guy from Nintendo used to live next to us. He gave me the Nintendo DS before its official release for my birthday. It was pretty cool.
I recently watched a video game journalist speaking about this(chicocartera from Eurogamer): apparently this raise happened in 2023. There was an official transcription from an investors meeting at that time where this was covered.
It seems there are some subtleties in the translation which could lead to think it happened recently.
The problem is you get paid in a roided up currency and it's a fun vacation for you. The locals get paid awful wages and a single night at an hotel for a typical person here is a whole month's rent for them.
Pokemon Pokopia has been a surprise hit in our house, I have two kids, but I got into it and spent a ton of time making a perfect little Pokemon village. My kids really enjoy Tomodachi Life: Living the Dream. It's really silly but they make all their friends and have them get married and read the news and it's just peak Nintendo goofiness.
My kids have also gotten a little older so the mainline Pokemon games have become a thing again, and we've been playing those together. Everything just seems to run better on the Switch 2.
Tomodachi Life is so much fun. It's the first time I've seen 1990s voice synthesizer tech used in a fun way. And the item designer makes me nostalgic for Mario Paint.
My kid just discovered tomodachi life from a friend and I'm actually going to buy it for her on my switch 1 and give it to her. We've got a summer trip in a few weeks and she will be surprised to receive the game and the system to be all hers.
the Tomodachi series is really just amazing. I'm not the biggest fan of living the dream (I prefer life on the 3DSs gameplay and think collection on the DS is very interesting), but it's still amazing
DK Bananza is wonderful, a masterpiece. Pokémon Pokopia is also really fun as a recurring game you come back to every day or every couple of days to relax and build your village.
I'm also enjoying Switch 1 games on it. Pokémon Violet, for example, lagged hard on Switch 1 but runs great on Switch 2.
For my part, I use my Switch 2 as an upgraded Switch 1 for all but one game (a franchise I am fond of release a "Definitive Edition Nintendo Switch 2 Edition") and feel as if I got a good value (esp. considering the upcoming price increase).
Debating on getting the updated Sports Resort, and wishing that there were more motion-controlled games (esp. miss _Red Steel 2_)
Donkey Kong Bananza is probably my Switch 2 game of choice. Like it may not be marketed as such, but it's probably somewhere on par with Super Mario Odyssey in terms of game design and mechanics, and has the craziest ending sequence I've ever seen in a video game. It is a really solid 3D platformer, and does to Donkey Kong what Super Mario 64 did to Super Mario Bros/World.
The DLC is really fun too, though whether it's worth buying is almost entirely dependent on how much you get into Emerald Rush. Personally I found that mode incredibly addictive for the longest time, though it's definitely not for everyone.
As a general rule though, the Switch 2's library is kinda niche right now though. What games/DLC are worth it heavily depends on your taste in games.
Cozy/sandbox game? Pokopia could be a good choice.
Fan of the Zelda series in general? The upgrades for BotW and TotK are nice, as is Age of Imprisonment.
Prefer Kirby? Air Riders and the Forgotten Land upgrade are a good bet. More of a Mario fan? Well, there aren't as many options there outside of Mario Kart, though the Wonder upgrade has been pretty well received, and Mario Tennis Fever is a decent game.
Generally you'll find one or two niche spinoffs you'll really get into, though nothing on the level of a big new 3D Mario/Zelda/Pokemon/whatever game.
I'm happy Mario Tennis is back with the ability to play actual full tennis matches again. I skipped the last one.
The story is kind of meh, but the mechanics of the tennis matches is fun. Its not like I play Mario Tennis for a deep storyline campaign, its for playing a tennis game. Its a good multi-player game.
I also have to agree with Bananza. A fun story, good mechanics, and a silly art style and direction.
I'm eager to play Star Fox. It seems like an exceptionally good remake. Its been decades since I last played the original, I imagine it'll feel pretty new and yet familiar at the same time.
I still do have mostly Switch 1 games to play on it. I don't really mind that. The Switch 2 having pretty much full backwards compatibility is a strong feature to me and not really a con. Better hardware for sure, and some parts of my old Switch was getting worn out after so many years of use.
I've poured tons of hours into Blue Prince, which is a great puzzle game. Pokopia is fun and charming if you like Pokemon or Minecraft. I've recently been playing Öoo which is a short but sweet "metroidbrania". I played through both Strange Horticulture and Strange Antiquities recently, and liked them both. I played the demo of "Adventure of Elliot: Millennium Tales", and liked the gameplay enough I'll probably pick up the full game, even though the dialog is atrocious. (The voice acting is good, at least).
This hasn't been the case for at least a decade now, if not more.
First it was extended out to maybe once every 2 years, then more, and lately at every company I've worked at (primarily large companies) where pay was mentioned the response is "we pay at or above market rates - discuss with your manager."
Not in all / not anymore. I'm in Canada a 300k IT/consulting company and rated top performer several years in a row. No raises last couple of years, before that it was 0.49 and 1% respectively. This year there was zero salary increase for anybody in our branch.
Every few years I get a 10% raise when they realize those less than inflation raises are enough that they are losing people who places that pay better. (sometime it was me who left, but the cycle repeats at the new place)
There are basically only two ways to get a substantial raise at most employers, either move to a higher grade/title position, or move to another employer (probably at a higher grade).
Once you are in, large pay increases are rare, I'm sure there are exceptions but as a general rule the salary you negotiate coming in is where you get your pay raise. Hence the prior conventional wisdom that you need to change employers every few years to get your additional experience reflected in your salary.
Japan has a culture of loyalty/lifetime employment so not sure how much that happens there.
The worst is when you get a manager who’s either too clueless to realize you’re seeing a pay cut from an “increase” so small, or one who knows but is pretending otherwise.
That awkward pause in the comp update meeting when they tell you about the “increase” and seem to expect some positive reaction. LOL.
"You work hard, screw over everybody that you love, hurt, rob, kill indiscriminately and maybe... just maybe, if you're lucky, you become a three bit gangster. It's bullshit. Go to college. Then you can rip people off and get paid for it. It's called capitalism"
If your "raise" is less than the increase from things like inflation, it's not going to be noticeable even if you did look. The concept of cost of living increases is laughable today. Even banks looking at a mortgage application is assuming your salary will increase way beyond what today's raises are. The only way to do that is to jump ship and find a new job, but then you're dinged because your work history is not stable.
Individual employees. But the base rate (or band) stays the same, which is not what I'm reading here. So you might travel inside the band from low-paid to high-paid, while it stays the same.
Great thing about Nintendo is unlike its competitors, they don't go around chasing new tech and business models. All their focus is concentrated on the playing experience - interfacing, fun value, guilt-free hooks etc. In many ways they are more a classic toymaker than a tech firm. This is the reason why they have such a strong following, their product at least is not run by MBAs chasing every chance at a point increase in margins.
I wish there were more such successful "craftsman shops" out there than soulless "service providers" that today's video game companies are.
I replayed Luigi's Mansion during a long flight the other day, and my wife looked over my shoulder and went "That game looks cool. Is it new?"
This is exactly why Nintendo games tend to have strong legacies. Everyone back then could see realistic graphics just on the horizon, but they weren't there yet. Nintendo knew that the play experience is the important thing, and made art and designs that work within the limitations. Luigi's Mansion, Wind Waker, Super Mario Sunshine, and Pikmin all still look and feel so good.
Interestingly Wind Waker's art style was its main detractor among critics when it was released, which is wild and incomprehensible to me now. One of my favorite games of all time.
Part of this was the Spaceworld 2000 demo creating expectations for a game which looked basically like Ocarina of Time but on the GameCube. Then when Twilight Princess came out people missed the Wind Waker art style and the cycle continued.
Before people praise them (a bit late for that I guess given the current comments), Nintendo seems to pay quite poorly their employees in the first place, as you can see from the salaries on https://www.levels.fyi/en-gb/companies/nintendo/salaries/sof... for a company that has a stash of cash and is as successful as they are.
100k for entry level roles at one of the most recognizable brands of the world doesn’t seem too bad to me. Then again, I’ve never been to the Seattle/Washington area.
https://www.gamedeveloper.com/business/atlus-to-increase-sal...
https://www.videogameschronicle.com/news/sega-is-raising-jap...
https://gameworldobserver.com/2024/03/06/capcom-salary-raise...
In Japan, there's a big issue when a snack raises its price 2 cents (3 yen - source: https://finance.yahoo.com/news/japanese-snack-company-apolog...)
The country for better or worse seems to be frozen in time - salaries have not caught up with the heady levels of SV (or even Europe) but neither have rents or prices for common goods.
This is not a judgment either way - but it does make Japanese exports a significantly more lucrative business - if only they could figure out how to sell more of their stuff abroad!
No, there really isn't. You're looking at one company that "apologized" as a marketing play but outside of that prices have been increasing with no fanfare for years now. The annual inflation rate has been 2-3% for the past 4 years. It's a lot less interesting to write a news article about that though.
https://www.stat.go.jp/english/data/cpi/158c.html
Granted, accommodation is not one of them. Especially if you compare Tokyo to London, Paris or even Geneva.
That’s $22 per person. Would like to see what they ordered. Not saying I don’t believe it but that’s pretty high. My family of 4 can eat chilfila for that and chikfila is kind of pricey for fast food where Popeyes is pretty much trash.
The fact that the JPY has lost a lot of value compared to the US dollar has nothing to do with how prices or salaries in Japan evolve.
I guess the salaries are lower, but it’s hard to imagine such cheap rent in the equivalent American city.
I spent a couple years traveling the world and punctuated my travels with a 2 week stop in Japan (Tokyo/Osaka/Kyoto) in May '24. I was not prepared for how inexpensive everything was... much less than several eastern European cities I had just come from, more on par with something like Mexico City.
That can't be true. So inflation just doesn't exist in Japan?
Older customers who have an idea in their mind of how much something is worth based on how much they've previously paid may eventually feel cheated and stop buying, but there's always a new generation of customers who never knew any better. There are things they can do to offset the backlash like they might offer a sale at the same time as they increase prices to give customers time to get used to the new sticker price. They keep the price the same and try to hide the fact that they're giving customers less product.
it's pretty shortsighted though because it makes our money increasingly worthless and eventually we'll end up like Zimbabwe and a loaf of bread will cost us $100.
China Home Prices Fall at Faster Pace in Setback to Revival - https://www.bloomberg.com/news/articles/2026-06-16/china-hom... - June 15th, 2026
China Housing Demand to Stay at 75% Below Peak, Goldman Says - https://www.bloomberg.com/news/articles/2025-06-17/china-hou... | https://archive.today/LkbCF - June 16th, 2025
All the price increases over the last few years disagree.
1. Issue bonds at near zero or even negative yield.
2. Buy US bonds.
The country is still one of the largest foreign US debt holders at $1.191T, and interest from this debt pays for a significant fraction of the interest on their own debt.
In the same way you can "break" the laws of thermodynamics by getting every atom to move in the same direction at the same time, you can "break" the laws of economics by getting every person to make the same illogical choice at the same time.
You state the choices as “illogical”, but those choices can be logical based off a different set of values.
Similarly, if you have a different set of axioms, you can build a different reasonable system on it.
It's like Euclidean geometry and Non-Euclidian geometry. They are both valid systems based off of different axioms. Similarly, the different economic systems are valid based off of different set of societal values.
You can also compare it to the ideal gas law. It's a law, but is based of a hypothetical ideal gas, and is only useful in certain conditions. Similarly, the economic laws are based off of a hypothetical society, and are only useful in certain conditions.
to break the laws of thermodynamics locally, you need to have an open system where the tally is made up elsewhere
is japan following a unified culture of choices the result of other people doing extra outside of japan?
When you have 10 atoms bouncing around you can pretty easily "break" the laws because you don't have the statistical mass for aggregate behaviors (what we call the laws) to arise.
So it's not really a law that entropy must increase, it's more a 99.999...% (envision a lot of 9's there) chance it will, and the number of 9's is proportionate to the number of energy points in the system.
The closest thing would be the "16Pc Classic Signature Chicken Family Meal," which is $55.69 at that location and is described as feeding between 6 and 8 people. So you'd need to tip a bit to get to $68 from there.
IMO what matters is what you pay; the numbers they post on the menus and other media aren't useful.
(It doesn't seem implausible to me that you'd pay $20/pp for food in most parts of the US; I'm responding purely to the hearsay claim that someone paid $68 for 3 people. I can't square that unless you actually bought twice as much food, and then some.)
Also, that meal doesn’t include drinks. Poppies is significantly cheaper if you’re taking it home and supplementing with your own drinks.
I just tried it with the "8pc meal" and 3 fountain drinks for the same location, and it came to $39.36, including tax.
(If you want to try for yourself, I picked the Popeye's at 45 N Orange Blossom in Orlando, FL.)
A 5pc chicken tenders, Mac and cheese, and a large drink is $25 before tax. If there are three people who get a similar meal (but not exact so they don't share the family meals) then the total is $75 before tax. Seems like the original price quote of $68 is certainly plausible for a group of three. I am sure its possible to feed three people for less like you claim, but that doesn't mean the $68 is impossible to reach.
I’ve seen 2 active teens at healthy body weights split that 8pc meal + a side of biscuits. Obviously if you’re talking about a 6 year old the numbers are different.
The family meals are substantially cheaper than individual meals, if you can get everyone to agree on bone-in chicken and the same 2 sides.
A 20% tip would push that up to something like $66.
Does it?
If they could get away with raising price just because they feel like it they would do it earlier and more often.
Sounds like you ingested some propaganda.
I am astounded at some of the starting salaries, these days. Kids, right out of school, make more than I ever did, at the peak of my career.
And can't afford a house.
My father never made more than about $40K, but had a house in Potomac, two cars, and a stay-at-home wife.
Money ain't what it used to be.
That’s a pretty cool rule! I think it’s actually super awesome that this dude did this.
I have to say, pretty cool all told if you managed this!
I helped my uncle build his house, the only thing he didn't do himself was dig the holes (foundation and well), pour the concrete, and tape the drywall. Everything was inspected by the county and passed. We could have done those as well, but is made sense to hire someone for those parts considering the experience/tools of family/friends, and how long it would take working only Saturdays.
I miss living where I have lots of family around. There are things I'm forced to hire out that I know how to do just because I can't make a few phone calls and get a dozen people to help next Saturday.
We have some pretty heavy-duty local township bureaucrats.
I would imagine they're able to underpay due to the allure of working for Nintendo combined with a lack of actual positions.
https://en.wikipedia.org/wiki/Nintendo_Software_Technology
They also make quite a few more changes than expected when localising games. Or at least they did in the olden days, where the American versions of games sometimes had different/extra features compared to the Japanese originals.
I think some of the localisation team are also regular voice actors for the games, on a worldwide basis.
Oh, interesting! The list of games isn't particularly impressive though, a lot of ports and remakes. Compare that to also-US-based Retro Studios, which isn't considered under Nintendo of America from what I understand.
It's not just localization and marketing they do have corporate IT and some development/studio as well as very poor security policies that gets them breeched every now and again which makes sense, they pay poorly and from my personal experience gatekeep but that makes sense from the applicants that probably get in their applicant pool.
Where do you draw the line? Maybe everyone should be earning $10M/year like AI researchers, and anything to the contrary means it's "suppressed"?
The cost of living in the US is much higher compared to most other first world/rich countries for one. Count up someone's basic living expenses in the US and those in another country (so taxes, rent and fixed costs) and the US often ends up much higher in terms of absolute values. In other countries, taxes usually soak up more of those fixed costs, reducing them more across the board for most people. The US also has very little protection against surprise fees at checkout (to the annoyance of non-Americans when ordering stuff online from the US), so a lot of stores sell on higher markups relatively speaking, making the same goods more expensive in the US. There's also healthcare, which needs little elaboration because the US is to my knowledge the single most expensive country to live in when it comes to that.
That applies to the US as a whole; it's why someone can say they're making 300k USD a year, say they're apparently barely able to stay afloat and then the rest of the world pretty much regards the US economy as being fundamentally wrong in some form. In most places, 300k USD a year is living in the upper class (as in, "work this job for a decade and you can retire early" money), not scraping the bottom of the barrel. By modern conversion standards, that's about 263k euros, or about 21k euros each month.
Then there's the tech sector specific problems. San Francisco is expensive to live in, and most US tech companies are in SF. Take the US cost of living problem, amplify it specifically for the tech sector (which is usually not talked about, since it's hard to vocalize). Second is that the US tech sector has more creative ideas and money than business sense - throwing money at a problem like the purse doesn't exist is a very US tech thing that doesn't apply anywhere else. It means that it's possible to hire people at far more inflated prices than the job is realistically worth.
Whether a wage is good or bad is pretty much entirely dependent on the local economy. Someone making 2000 EUR a month in Europe makes just above/right below the poverty line. Someone making 2000 EUR a month in Brazil is living an upper class lifestyle. That's an extreme comparison, but is a good indicator.
My local Mercedes dealer will lease me a car for $4000/month (+ insurance) - somebody must have enough money to make that payment. If that is too much maybe the 18 year old Honda Civic with 300k miles for $1000 (cash price) is more your style? Probably you fit in between those. (note that we are talking about the US so we can assume there is no useful transit)
Anywhere outside of SV, really.
I'm not saying either is right or wrong, it's just an observation.
No company is perfect, but Nintendo seems like an example some C-suites should follow.
(why some fan projects like Showdown are still up is anyone's guess)
I think there are 3 rules to avoid getting the ninjas sent after you:
1) Don't try and make money 2) Don't do anything nintendo would realistically do 3) Don't touch mario. This one seems to be the most important. I see mario projects get killed all the time very early on in development, while am2r was allowed to exist until nintendo exercised rule number 2. I imagine the mother/earthbound fan works/translations will also be left alone if nintendo chooses to never touch that series again
edit: sorry downvoters, if you want to play with corporations you might want to remove the rapists from your ranks:
https://www.ssbwiki.com/2020_Super_Smash_Bros._sexual_miscon...
The problem is you get paid in a roided up currency and it's a fun vacation for you. The locals get paid awful wages and a single night at an hotel for a typical person here is a whole month's rent for them.
I regret buying caravan sandwitch because it's so hard to see with my aging eyes but it is nice to play it anywhere.
Always curious to hear what others enjoy about it to help me have less regret in my $600 investment in Mario kart
My kids have also gotten a little older so the mainline Pokemon games have become a thing again, and we've been playing those together. Everything just seems to run better on the Switch 2.
For my part, I use my Switch 2 as an upgraded Switch 1 for all but one game (a franchise I am fond of release a "Definitive Edition Nintendo Switch 2 Edition") and feel as if I got a good value (esp. considering the upcoming price increase).
Debating on getting the updated Sports Resort, and wishing that there were more motion-controlled games (esp. miss _Red Steel 2_)
The DLC is really fun too, though whether it's worth buying is almost entirely dependent on how much you get into Emerald Rush. Personally I found that mode incredibly addictive for the longest time, though it's definitely not for everyone.
As a general rule though, the Switch 2's library is kinda niche right now though. What games/DLC are worth it heavily depends on your taste in games.
Cozy/sandbox game? Pokopia could be a good choice.
Fan of the Zelda series in general? The upgrades for BotW and TotK are nice, as is Age of Imprisonment.
Prefer Kirby? Air Riders and the Forgotten Land upgrade are a good bet. More of a Mario fan? Well, there aren't as many options there outside of Mario Kart, though the Wonder upgrade has been pretty well received, and Mario Tennis Fever is a decent game.
Generally you'll find one or two niche spinoffs you'll really get into, though nothing on the level of a big new 3D Mario/Zelda/Pokemon/whatever game.
The story is kind of meh, but the mechanics of the tennis matches is fun. Its not like I play Mario Tennis for a deep storyline campaign, its for playing a tennis game. Its a good multi-player game.
I also have to agree with Bananza. A fun story, good mechanics, and a silly art style and direction.
I'm eager to play Star Fox. It seems like an exceptionally good remake. Its been decades since I last played the original, I imagine it'll feel pretty new and yet familiar at the same time.
I still do have mostly Switch 1 games to play on it. I don't really mind that. The Switch 2 having pretty much full backwards compatibility is a strong feature to me and not really a con. Better hardware for sure, and some parts of my old Switch was getting worn out after so many years of use.
I've poured tons of hours into Blue Prince, which is a great puzzle game. Pokopia is fun and charming if you like Pokemon or Minecraft. I've recently been playing Öoo which is a short but sweet "metroidbrania". I played through both Strange Horticulture and Strange Antiquities recently, and liked them both. I played the demo of "Adventure of Elliot: Millennium Tales", and liked the gameplay enough I'll probably pick up the full game, even though the dialog is atrocious. (The voice acting is good, at least).
This hasn't been the case for at least a decade now, if not more.
First it was extended out to maybe once every 2 years, then more, and lately at every company I've worked at (primarily large companies) where pay was mentioned the response is "we pay at or above market rates - discuss with your manager."
There are basically only two ways to get a substantial raise at most employers, either move to a higher grade/title position, or move to another employer (probably at a higher grade).
Once you are in, large pay increases are rare, I'm sure there are exceptions but as a general rule the salary you negotiate coming in is where you get your pay raise. Hence the prior conventional wisdom that you need to change employers every few years to get your additional experience reflected in your salary.
Japan has a culture of loyalty/lifetime employment so not sure how much that happens there.
That awkward pause in the comp update meeting when they tell you about the “increase” and seem to expect some positive reaction. LOL.
I am still working on minimum wage (as a DevOps).
https://www.shacknews.com/article/149817/nintendo-ntdoy-pres...
I wish there were more such successful "craftsman shops" out there than soulless "service providers" that today's video game companies are.
This is exactly why Nintendo games tend to have strong legacies. Everyone back then could see realistic graphics just on the horizon, but they weren't there yet. Nintendo knew that the play experience is the important thing, and made art and designs that work within the limitations. Luigi's Mansion, Wind Waker, Super Mario Sunshine, and Pikmin all still look and feel so good.
https://www.youtube.com/watch?v=UNrOHY2HZqs